Author Saul Tanpepper’s Gameland series is a hi-tech dystopian thriller that is structured on television’s The Walking Dead and Law and Order, the nearly 400,000-word series consists of eight individual episodes. The highly-rated epic cyberpunk series was first released in monthly episodes between May and December 2012. It follows the exploits of six young adults as they break into the Long Island arcade hoping for a rare glimpse of the undead survivors of a decades’ old outbreak. But while breaking in was easy, getting back out is a killer. Not recommended for readers under age 15.

GAMELAND Episodes 1-2 (S. W. Tanpepper’s GAMELAND)
Saul Tanpepper
4.5 Stars (10 Reviews)
Genre: Science Fiction | Mystery, Thriller & Suspense | Teen & Young Adult

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6 Hackers, 1 Game… and 10,000 Undead.

Everyone’s addicted to Survivalist, a live-action, virtual reality television show featuring highlights from Arc Entertainment’s The Game. Filmed in Gameland, where cybernetically controlled zombies do battle in the middle of a Long Island wasteland, it’s to die for.

If you’re rich enough, you can buy your way in as an Operator. If you’re desperate enough, you can volunteer to become one of the Undead Players. Jessie Daniels and her gang of computer hackers plan to break their way in.

Welcome to GAMELAND. Access Restricted.

EPISODE 1: Deep Into The Game

A reckless, end-of-summer plan leads Jessie and her friends onto Long Island hoping to catch a glimpse of the infected victims of a decades-old outbreak. But while breaking in might be easy, getting back out is a hell of a killer. It doesn’t take long before they realize they’re part of The Game.

EPISODE 2: Failsafe

Jessie and Kelly clash after one of their group gets stranded among the Infected Undead, forcing Kelly to make a rash decision which will ultimately deliver them into the hands of those who would turn them all into mindless players in The Game.

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GAMELAND Episodes 3-4 (S. W. Tanpepper’s GAMELAND)
Saul Tanpepper
5.0 Stars (4 Reviews)
Genre: Computers & Technology | Fantasy

Five hackers. One game. Ten thousand Infected Undead. Breaking in was easy. Getting out is a killer.


In the center of Long Island’s forbidden wasteland, overseen by a powerful corporation known as Arc Properties, is GAMELAND, a massive virtual reality arcade where the rich and privileged act out their brutal fantasies. Using cybernetic links and holographic setups, Operators pit their Undead Players against each other in a high stakes game of violence, money and power, while the poor can only watch the horrifying and powerfully addictive contests on State-controlled media streams. Or they can volunteer to become Players themselves. Highly illegal, of course, but the promise of fame and money can be a powerful lure. But these aren’t the only reasons for breaking the law. Sometimes, it’s as simple as revenge.

EPISODE 3: Deadman’s Switch

Unable to escape from Long Island because of the failsafe device implanted inside their brains, the group digs in until they can devise a way to neutralize it. Jessie is anointed as their leader despite Jake’s claims that she is unfit. A final desperate attempt is made to leave, setting into motion a sequence of events that will result in one of them dead, another infected, and all of them running for their lives.

EPISODE 4: Sunder the Hollow Ones

A mutiny in the group splits the members, leaving Jessie out in the cold. As she continues to struggle to fulfill her promise to bring everyone safely home, a chance encounter with one of Gameland’s residents dredges up deeply buried memories, leaving her feeling haunted and doubtful about her future.

The full series consists of 8 individual episodes published monthly from May 1-Dec 1, 2012.

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Infected: Hacked Files from the GAMELAND Archive (S.W. Tanpepper’s GAMELAND)
Saul Tanpepper
4.7 Stars (3 Reviews)
Genre: Science Fiction | Teen & Young Adult

The Ultimate Hacker’s Guide to GAMELAND

Taken from the private collection of the disgraced former commander of the Undead Omegaman Forces, these top secret documents contain vital information about key players in the development of Reanimation technology, the construction of GAMELAND, and the politics behind the civil war which fractured the United States and gave rise to the Southern States Coalition.


  • Timeline of key events
  • Character watch list
  • Glossary of important terms
  • What really happened in Eugene Halliwell’s laboratory the night he injected himself with Reanimation virus?
  • Was Halliwell’s zombie really behind Richard Daniels’ death?
  • How did The Life Service Law come into being?
  • And how did we come to accept the living dead among us?

Also includes:

  • Transcripts from the Congressional Hearings on Reanimation Technology.
  • The full, annotated voice transcript from the infamous Golgotha Event, which led to the end of Doctor Halliwell and the murder of his friend and special advisor to the President of the United States, Richard Daniels.
  • Articles on the rise of zombies in popular culture and our rejection of the Undead.

Table of Contents

  • Newspaper article from The Edgemont Daily Register (Apr 1, 2013)
  • Memo from Ulysses Daniels to Bethany Poorgill
  • The complete annotated voice transcript from the Golgotha Event
  • The last letter from Richard Daniels before his death
  • Richard Daniels’ resignation letter to President Lancaster
  • Memo from Richard Daniels to Ulysses Daniels
  • Richard’s Recommendation to dismantle ‘Dead Reckoning’ (never delivered)
  • Frederick Sheriff Department Investigation into the death of Richard Daniels
  • Project Dead Reckoning Hearing transcript
  • (interrogation of Bethany Poorgill, Daniels’ scientific assistant)
  • 462758-c: Land loss after polar icecap melt
  • 462758-f: Current land loss
  • 462758-r: Proposed gaming arcade boundaries
  • Project Dead Reckoning Hearing transcript
  • (Padraig Harrison’s rationale for improving public perceptions of zombies)
  • DERPARTMENT OF DEFENSE MAP #631-18d.485.32
  • Long Island: Known access points
  • Article from Proceedings of the Academy of Strategic Necrology

Approx 31,000 words

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Velveteen (a GAMELAND novelette)
Saul Tanpepper
5.0 Stars (5 Reviews)
Genre: Horror | Fantasy

Everyone was sick in those days, sick and dying. Even me. Especially me.

Long Island is in the throes of a deadly outbreak, but all six-year-old Cassie Stemple knows is that her family is being torn apart by the recent loss of her baby brother. As her parents struggle to protect Cassie from the terrifying disease swiftly overtaking the island, they fail to recognize the insidious infection killing them from within.

After Cassie’s beloved pet rabbit sickens and her own health begins to deteriorate, the family makes one final desperate attempt to escape the horror. But Cassie refuses to abandon her rabbit. She knows that she can still save him. All she needs is a little time. Or maybe a long, long time. However long it takes for nursery magic to work.


Although a part of the dystopic world of S.W. Tanpepper’s GAMELAND series, Velveteen is a standalone novelette. Approximately 14,000 words (total work count ~17,500 words, including excerpts from past and upcoming titles).

For readers age 14 and older.

If you haven’t already read the series’ first season, you can get a sense of it in the included short excerpt where Jessie encounters Cassie shortly after entering Gameland (Episode 4: Sunder the Hollow Ones). (For those who might be wondering about Shinji: Yes, he does make an appearance in Velveteen, but only in a supporting role. The focus of this story is Cassie and, of course, her rabbit.)

Also included are brief excerpts of two upcoming novels from the same world: Signs of Life (Jessie’s Game #1, a GAMELAND novel), a continuation of the GAMELAND saga (NOW OUT!), and A Dark and Sure Descent, a bridge between the original series and Velveteen. Descent tells the story of the Long Island outbreak and the role which Cassie’s parents, as animal researchers at the controversial Laroda Island animal research laboratory, play in it (due out late spring 2014).

Total book length with excerpts: ~17,600 words.

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Signs of Life (Jessie’s Game (a GAMELAND novel))
Saul Tanpepper
4.8 Stars (10 Reviews)
Genre: Science Fiction | Fantasy

Welcome to GAMELAND. Everyone’s dying to get in.

Someone’s hacking Jessie Daniels’s brain implant. But the prime suspect, a former gamer friend, is supposed to be dead. Dead and reanimated. Jessie thinks he may still be alive.

What if she’s wrong?

Still recovering from a reckless break-in to the zombie-populated live-action virtual reality arcade where it all began, Jessie struggles to hold onto her health… and her sanity. Her best friend now roams the island as one of the soulless, people close to Jessie are disappearing, and her own husband is acting suspiciously. Network lapses are occurring with greater frequency. It’s only a matter of time before Arc Enterprises, the company meant to protect them, becomes their greatest threat.

But Arc is determined to launch a new twist on their most popular product, The Game, and they’ll let nothing – and no one – stand in the way. So when the outbreak sirens begin to sound, Jessie must make a crucial decision– cower in the relative safety of her home or return to the one place she most fears. And face the man who can either save them all or send them all into damnation.

An excerpt from Signs of Life:

The water pelts her upturned eyes, yet she does not blink. It pools into the hollows beneath and around the blackened orbs until the solid gray of the sky bursts into brilliant prisms of color, vibrant lakes and oceans of molten light. And if she blinks, it spills out in a kaleidoscope of tears.

If she could only blink.

The water turns the darkness away from this dead, empty world and makes it bright once more.

Yes, the rain is good. The rain is as close to life as she can come.

Jessie’s Game: Signs of Life is a 120,000 word novel from the world of GAMELAND. It follows Season One.

For ages 16 and older.

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